![]() ![]() Our Campers Go The Extra Mile (And Light Year and Fathom) For Sci Tech’s Final Sci Fest.Video Game Fantasy Continues To Be The Easy Scapegoat For Violent Reality.It Was Labor Unions That First Proposed Labor Day, And It May Be Labor Unions That Stop Crunch Time. ![]() Confessions of a Coaster Operator, Part 1: Crazanity.YAHAHA and the Amazing Maze, Part 3: Teleporters, Visual Effects, and Movement Paths.Confessions of a Coaster Operator, Part 2: Jammin’ Bumpers and Gold Rusher.You can find out more by click on this link. In fact, you may even be ready to participate in the YAHAHA Global Game Jam taking place January 29th through February 15th, with a $15,000 prize pool. Note that you already have learned more than enough to start making your own 3D games using YAHAHA Studio. In the meantime, I invite you to take a stroll through the Hedge Maze. Here is what the final overall exprience looks like:ĭid I say final experience? That’s a lot more to add to the maze using YAHAHA Studio components - hidden doors, rotating hedges, moving platforms, collectable items - but I’ll save all that for YAHAHA and the Amazing Maze, Part 2. Finally, as a reward to players who solved the maze, I put in a little surprise at the end, but you’ll have to play the game to fine out what it is. ![]() To provide some tension to navigating the maze, I set a three-minute time limit in the Gameplay section. Also, because one should never underestimate the immersive value of audio, I added background music and ambient sound effects to a couple of objects. I added trees, houses, hedge walls, and other objects to the environment. Even a simple maze game can benefit from soe bells and whistles. I used an AI regression algorthim to randomly generate mazes in those games, but in this first step on our journey, I’m going to go old school and create a maze by hand, albeit a virtual hand. Now, it shouldn’t surprise you that I’ve always been fascinated by mazes, too, and I used mazes as the heart of my first adventure game, The Prisoner, as well as another adventure game I developed afterwards, Empire I: World Builders. Specifically, I’m going to create a navigation puzzle known as a maze. Movement is unquesitonably the most common action performed in games, so I will start our game designer journey with a puzzle based on movement. You can download a free copy of YAHAHA Studio at this link so that you can follow along with me. So that we can focus on the creative aspects of game design without getting distracted by technical challenges, I am going to use a powerful new low-code 3D game development platform called YAHAHA Studio for creating game examples. What I am now going to do is take you on a journey through the process of designing video games. It was my love of puzzle solving that made game design so interesting as a medium for storytelling. As a child I was constantly filling out puzzle books and crossword puzzles, solving physical puzzles like sliding puzzles and the Soma cube, and collected puzzle boxes that contained secret components discovered by sliding sections of the box in the correct order. My fascination in puzzles predates even the first video game consoles. One of the first games I made at Edu-Ware was an adventure game that went on to become sort of a cult classic, The Prisoner. The following year one of my instructors hired me as a clerk in the computer store he owned, and it was there that I met the founder of a software company called Edu-Ware Services, which I joined as a game designer and programmer after I graduated. ![]() The idea of interactive storytelling was so exciting to me that I changed my major to computer science. ![]()
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